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RE: AnimalCards: Wie funktioniert das?

in #animalcards12 hours ago

Thanks for the explanation!

To prevent potential spam transfers and also preserve the value of the cards, maybe there should be a minimum threshold above which a card is won. I'm thinking of bots that might make a lot of 0.001 transfers. Just an idea.

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I thought about this earlier, but decided not to for now. The bottom line is that it's definitely possible, but I want to see how card issuance evolves before implementing. Here's my reasoning:

1.) Any app using this technique can set its own minimums and other constraints (start date, memo contents, etc..). So different apps will inevitably make different decisions.
2.) The blocks are coming every three seconds anyway, so a dust transfer or two in each block is insignificant in terms of storage space.
3.) 28800 blocks per day still works out to ~864 STEEM and SBD burned per month if every block gets 0.001 STEEM/SBD transfers.

In the end, at least for now, I decided not to implement a minimum. If any games develop popularity, the competition for winning a block should drive amounts up, anyway - it only takes one successful game to drive up prices for all of them.

To me, the main thing is figuring out how to manage card scarcity and appeal so that competition emerges. I added start/end date options to the cards for that purpose, If all of the blocks start getting filled, I guess we'll have to shorten the generation lifecycle and/or add a minimum with a future start date. Thinking about it some more now, maybe even a per-card minimum?

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