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RE: [Behind the Game development]게임회사 이야기- 유저가 게임을 망가트리는 방법

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soyo (63)in #kr • 8 years ago

초창기 게임들이 너무 이상적으로 디자인된것들이 많았죠.

8 years ago in #kr by soyo (63)
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