#devlogUnmoderated tagAll postsExplore CommunitiesTrending CommunitiesNewcomers' CommunitySteemitCryptoAcademySteemit Feedbackআমার বাংলা ব্লগSteem AllianceKorea • 한국 • KR • KOSTEEM CN/中文AVLE 일상Beauty of CreativityTron Fan ClubComunidad LatinaSteem For Lifestyle#devlogTrendingHotNewPayoutsMutedvotebroker (50)in #votebroker • 6 days agoVoteBroker Devlog — 7. Juni 2026VoteBroker Devlog — 7. Juni 2026 Von Vote-Executor zur Curation Intelligence Platform Viele von euch stellen die…votebroker (50)in #votebroker • 7 days agoVoteBroker Devlog — 6. Juni 2026VoteBroker Devlog — 6. Juni 2026 Änderungen seit dem letzten Devlog DNA-Tab — Visuelle Prozessleiste „So…votebroker (50)in #votebroker • 9 days agoVoteBroker Devlog — 4. Juni 2026VoteBroker Devlog — 4. Juni 2026 Änderungen seit dem letzten Devlog Dashboard — Semantisches Farbsystem…votebroker (50)in #votebroker • 9 days agoVoteBroker Devlog — 3. Juni 2026VoteBroker Devlog — 3. Juni 2026 Änderungen seit dem letzten Devlog Analytics Intelligence Layer VoteBroker…votebroker (50)in #votebroker • 10 days agoVoteBroker Technical Devlog — June 2, 2026VoteBroker Technical Devlog — June 2, 2026 Changes since: 2026-05-31 Features & Improvements Curation…indie-games (33)in #devlog • 3 months agoCollections & RelicsCollections & Relics! Hey there! I want to tell you about the two main innovations introduced to the site with the…fencerdevlog (34)in #godot • 7 months agoGodot 4: Noise transition shader (tutorial)Hi everyone! In the previous video, we reached the set goal - one hundred shader effects, which are available in the…fencerdevlog (34)in #godot • 7 months agoGodot 4: Page flip shader (tutorial)Hello, everybody! In this video, I’ll demonstrate how we can program a shader that simulates a page turning in a book…fencerdevlog (34)in #godot • 7 months agoGodot 4: Fiery ornament shader (tutorial)Hi everyone! Let’s take a short break from post-processing effects. In this tutorial, I’ll be creating a dynamic…fencerdevlog (34)in #godot • 7 months agoGodot 4: Horizontal jitter shader (tutorial)Hi everyone! Let's create another post-processing effect that's, again, very simple to program. The result can be…fencerdevlog (34)in #godot • 8 months agoGodot 4: Underwater shader (tutorial)Hi everyone! Last time, I talked about post-processing effects and how it’s useful to have as many of them available…fencerdevlog (34)in #godot • 8 months agoGodot 4: Stripe transition shader (tutorial)Hi everyone! I was thinking that we can never have too many effects for transitions between game screens, so I made a…fencerdevlog (34)in #godot • 8 months agoGodot 4: Point tunnel shader (tutorial)Hey everyone! It looks like our collection of shader-generated tunnels has grown once again. This time, as you can…fencerdevlog (34)in #godot • 8 months agoGodot 4: Endless ornament shader (tutorial)Hi everyone! I’d say it’s time for another simple shader. I don’t think we’ve created an infinite zoom here yet…fencerdevlog (34)in #godot • 8 months agoGodot 4: Steam API tutorialHello, everybody! As you may know, I recently released a new book about game development in the Godot Engine, and one…fencerdevlog (34)in #godot • 9 months agoGodot 4: Dynamic talent tree (tutorial)Hi everyone! Three days ago, on Friday, September 19, 2025, I released a new game and at the same time published a…fencerdevlog (34)in #godot • 9 months agoGodot 4: Circular blur shader (tutorial)Hey everyone! I’ve just finished writing my new book about game development in Godot, which means the time I had for…fencerdevlog (34)in #godot • 9 months agoGodot 4: Flow noise blur shader (tutorial)Hi everyone! Let’s create another shader in Godot Engine. I was thinking about how we could combine the organized…fencerdevlog (34)in #godot • 9 months agoGodot 4: 2D shader in 3D scene (tutorial)Hi everyone! This time I’d like to show how a 2D shader can be used in a 3D scene, which can have plenty of applications in 3D games.fencerdevlog (34)in #godot • 10 months agoGodot 4: Sonar shader (tutorial)Hey, everybody! We've completed 10 episodes of the series on modeling 3D scenes using raymarching technology, so it's…